

The obvious downside is that with so much more variety - dozens of modes on over 100 maps across four distinct games - the select combinations of modes, maps, and games you want to play have much more competition in the rotation. For example, you can hop into the Big Team Battle playlist for large-scale warfare across all four Halo games or stick to a playlist solely composed of Halo 2 multiplayer and its modes. As a compilation, The Master Chief Collection’s playlists support not only a number of game types, but a number of games themselves. That same spirit of all-inclusiveness can be said for the matchmaking playlists that are integral to any Halo multiplayer experience. That means every game mode, from every Halo, on any multiplayer map ever appearing in a Halo game can be yours in one connected multiplayer suite. You’re able to boot up a match of Capture the Flag in Halo 2 on Zanzibar, and use the exact same strategies you did in 2004. So what does that mean exactly? Well, each of the four games are represented in the exact same condition you would have encountered them upon release.


With the exception of Halo: Reach, if you’ve ever heard a story, experienced a moment, or recalled a memory from an online match of Halo multiplayer in the last decade, you can find it in this collection. It touts the complete multiplayer trappings from Halos one through four, bound and woven into a singular experience, and synced together through a universal interface. Halo: The Master Chief Collection is an ambitious and hefty thing. Image Credit: 343 Industries What you’ll like
